
We have a big complicated diagram of all the story interconnections, and when I look at it now I can’t help but chuckle that it works. Matt : This was probably the most embarrassingly difficult part of making the game.

How do you go about creating a story that branches in such an intricate fashion? How do you ensure a player carries an understanding of that narrative? One of the hardest parts of making the game was not just exploring all of these questions, but actually narrowing down that possibility space to what we hope is the best version of what the game could be.īrent : Once we started playing around with what we could do with Charms, we realized we could make a game that was about exploring all the ways a story could go. Are these words found in the world? Do you start each day with different words? Are the words single-use? Should the words be categorized in any way (adjective, verb, noun)? It goes on and on. Matt : The original idea for the mechanic came from the question: How might a narrative game work if, instead of selecting from a set of responses during a given conversation, you insert a single word which changes the context of a sentence? It turns out this simple question resulted in a wild number of potential directions for the game mechanic. What immediately grabbed us about Beacon Pines was the charms: artifacts that represent words and terms, which can then be used to change your own story. You can use those words at special points in the book to completely alter the path of the story. By exploring the town, you’ll find charms with words engraved on them. Some odd things have been going on in the town of Beacon Pines, and it’s up to you and your friends to get to the bottom of it. You play as both the reader of a mysterious storybook and its main character, Luka. The vibe is something like Winnie-the-Pooh meets Stranger Things. Matt: Beacon Pines is a cute and creepy adventure game. On the new area of Rainbow Island, you will continue your travels as Beatrix LeBeaux, farming slimes and doing crimes (not really).Could you give us a quick rundown of the game? Slime Rancher 2 is the long-awaited sequel to the first slimy game developed by Monomi Park, and it looks like it’s going to be a whole lot of fun.

As a relatively new fan to the Slime Rancher series, I’m very happy to see the goods coming soon. 💚Also available on Xbox Series X|S /czRfGXDTR1Īlso announced today on Twitter, Slime Rancher 2 will be released (as will the slimes, release the slimes) onto Early Access on PC and Xbox Series X|S on September 23rd. It’ll also be available on Xbox Game Pass on day one! Slime Rancher 2 On top of that, the collection of Charms throughout the story to use in Turning Points of the game to change your path is a very interesting concept.īeacon Pines will be released on September 23rd for PC, Nintendo Switch, and Xbox.

If we’re talking eye candy, Beacon Pines is a delicious chocolate cake. The art style of this bad boy is just divine. Consider it a choose-your-own-adventure with more interactivity. Beacon Pines is an adventure storybook game developed by Hiding Spot where you play the protagonist of the story, Luka, as well as the reader of the book who decides what happens.

💬 Join the Beacon Pines Discord: /auILjliBKKĪnnounced today on Twitter and also via press release, Beacon Pines will be released on September 23rd. Luckily, both announced today as September 23rd releases (September 22nd really, but time zones are goofy) are two games I’m personally very excited for: Slime Rancher 2 and Beacon Pines.īeacon Pines is coming to Xbox Game Pass, PC, and Nintendo Switch on September 22nd!! Check out the new trailer, then get ready to experience the full adventure next month.
