

Touchpad would be a wee bit better for precision, but I can't see you perform fast "turnback&shoot while mid-jump" going the opposite direction repeatedly, rocketjumps etc in sufficient speed and consistency.
DEVIL DAGGERS CONTROLLER SUPPORT SOFTWARE
I've played only a couple of minutes and the game isn't easy at all to the point you have to tie your hands behind the back and play intentionaly with inferior control method for this genre.Īs others said, you can try xpadder or any other emulation software and tweak/filter the input to the point it would be playable I guess, but you are willingly handicapping yourself. Riven's probably a masterpiece, but pretty much all I got out of it was riding around in a bathysphere for a couple hours and then uninstalling it forever.I could see you using dpad or analogue stick for movement just fine, but aiming would be much harder, it would take you much longer time & much more readjustments (game doesn't seem to have any sort of autoaim/clamping which are common for console shooters, although hitboxes seems quite generous imo) and it would lead only to your frustration, bashing the game most likely.
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Unraveling Riven required being dilligent enough to take notes on everything you saw, patient enough to explore with no guidance, and smart enough to actually connect the dots and crack each puzzle.

After Myst, Cyan Worlds decided to flex its design chops by making one big interconnected world, so you could wander from one context-free puzzle piece to the next, absolutely clueless as to how they fit together. If you never played Riven: it's the sequel to Myst, a challenging puzzle game that at least had the decency to segment all of its puzzles into small self-contained areas. I played a few hours of Riven 15 years ago and it kicked my ass so thoroughly I've been scared of Rand Miller ever since. Is that what you want to hear? That I'm a big dum-dum too impatient to finish a quiet, reflective puzzle game that puts zero demands on my reflexes and only asks me to think? Well, it's true. Wes Fenlon, Senior Editor: Look, I'm an idiot.


There's a new tier of raids on the horizon though, and I'm determined to beat them all this time round. Nothing is less fun than when the game you love starts feeling like a job. I tried to continue with the third raid but sadly I was a defeated woman, a husk of my former self. Learning new strategies, perfecting my rotation, and becoming better at my class was a lot of fun! But after struggling to pull together a competent party for this tier's second Savage raid, I'd had enough. You search for a party to progress one mechanic and spend the next three hours constantly wiping to the mechanic before it. Wowee, it sure was fun until it wasn't! I never got around to joining a static, so all of my parties were the equivalent of being shoved in a Las Vegas jail cell for a night. Mollie Taylor, News Writer: I'm not a hardcore raider by any stretch of the imagination, but when Endwalker released I was determined to finally give savage raiding a whirl. Final Fantasy 14's savage raidsįinished? Trying to successfully clear a whole four savage raids while keeping my mental wellbeing in check? No, I did not finish. The kicker is I hear its predecessor, Pathfinder: Kingmaker, is even harder. I undid eight hours of progress to speedrun the first act without resting (and redo a 45-minute setpiece battle) to fix one of the bad quest outcomes I got before I knew about the time limit, only to get back to where I was before and discover the second quest I carked. The peak for me was a pair of time-sensitive quests in the game's first act that have potential ramifications all the way to the endgame. This game is harder than Baldur's Gate, and that took me 10 years to finally beat. We've got all our AD&D favorites here: ability drain, level drain, timed quests, unclear quest consequences, crazy specific enemy resistances, and persistent crowd-control effects. Ted Litchfield, Associate Editor: We're still riding a new CRPG renaissance, and it rules, but nothing quite replicated that feeling of impenetrable, old-school, tabletopy trial-and-error difficulty until I tried Owlcat's second Pathfinder game. Finished? Almost-160 hours down, around 15 or so to go
